# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
D35 | Dominion of Death | Score this in the third end phase if you have scored the most objective cards. | 3 | - | - | - | ||||||
D36 | Fleeting Memories | Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action. Restricted |
1 | - | - | - | ||||||
D39 | Inescapable Hunger | Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter. | 1 | - | - | - | ||||||
D41 | Nexus of Terror | Score this in an end phase if your warband holds the most objectives. | 2 | - | - | - | ||||||
D44 | Tide of Malice | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter is Inspired. |
2 | - | - | - | ||||||
D45 | Call of the Grave | Choose an enemy fighter and push them up to two hexes towards a friendly fighter. | - | - | - | - | ||||||
D48 | Echoing Spite | Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again. | - | - | - | - | ||||||
D50 | Frightful Aspect | Push an enemy fighter up to one hex. | - | - | ? | - | ||||||
D56 | Debilitating Aura | The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1). | - | - | - | - | ||||||
D58 | Hollow Hatred | You can re-roll one dice in the attack roll of the first Attack action this fighter makes in each round. | - | - | - | - | ||||||
D59 | Maddening Hunger | This fighter's Range 1 and Range 2 Attack actions have +1 Dice if they have a Charge token. | - | - | - | - | ||||||
D63 | Swooping Dash | +2 Move. | - | - | - | - | ||||||
D64 | Veil of Grief | +1 Wounds. | - | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B342 | Glorious Triumph | Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round. | - | - | - | - | ||||||
B377 | Victimise | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action. | - | - | - | - | ||||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
B429 | Strength of Terror | This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate | ||||||
A28 | Gauntlet of Command | Mortis Relic If this fighter has two or more Mortis Relics, +1 Wounds. Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex. |
- | - | - | - | ||||||
A37 | The Crown of the Dead | Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
- | - | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC405 | Slickrock | Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
- | - | - | - |